Use 9999px border-radius on cards — consistent with the grid card corners
Maintain nav height at 64px — consistent vertical space for the navigation bar
Respect the 4px–32px spacing range — the design uses a wide scale for visual breathing room
Each card includes a top image — imagery is part of the card identity, not optional
Don't
Don't use pure black (`#000000`) for text — the near-black adds warmth
Don't substitute with generic sans-serif or serif — the custom font carries the brand
Don't use weight 700 (bold) or above — 500 is the maximum weight in this system
Don't invent new shadow values — use only the extracted shadow levels
Don't apply pill radius on rectangular buttons or cards — it's reserved for specific interactive elements
Don't introduce additional saturated accent colors — the palette is intentionally controlled
Don't use rectangular buttons for primary actions — the rounded pill shape is the brand standard
Don't collapse or hide the nav on scroll without an explicit scroll-triggered animation — the design uses fixed nav presence
Don't make the nav sticky — this design lets it scroll away to maximize content focus
Don't over-build the footer — this design keeps it minimal (2 cols, 0 links)
10
Agent guide & export
Paste-ready prompt + the real files behind this page
Build a UI in the playstation.com design system.
Canvas #ffffff · ink #1f1f1f · accent #0070cc.
Type: sst — respect the size/weight ladder in §3.
Radius, spacing, shadow: use only the extracted scales (no magic numbers).
Full spec follows — paste the DESIGN.md below into your agent.